Curriculum Development
Curriculum is the teaching content that ships with your scenario: chapters, sections, tasks, questions, and the unlock keys that gate progression. It is separate from the canvas, so you can keep working on draft content while students stay on a stable build.
Two Paths
Section titled “Two Paths”Click a path below to learn more.
Build
Author sections, chapters, content blocks, questions, and flag-gated unlock keys in the Curriculum Builder.
Building CurriculumHand to your agent
Let your agent draft sections, chapters, blocks, and unlock keys in one pass with the /rogue-curriculum-builder skill.
When to Hand It to Your Agent
Section titled “When to Hand It to Your Agent”Write curriculum by hand when you want precise control over voice, pacing, and pedagogy. The Curriculum Builder is designed for that. Use your agent when:
- You have a clear outline and don’t want to type every block, callout, and question yourself
- You’re scaffolding a long scenario: bulk-creating chapters, seeding placeholder blocks, or wiring up the CTF node graph
- You want a first draft fast: your agent reads the canvas, learns the machines and the scenario’s attack path, and writes curriculum that already names the right boxes and characters
You can also mix the two. Let your agent scaffold the structure, then refine the prose and questions yourself.